Design for Interaction, Parnassia, 2015
With Mark Janssen, Charlotte Kemp, Cynthia Ko, Yvonne Licher
Used & improved competences
User research - Future context insights - Strategic design direction - Concept development - Multiple sessions with client - Teamwork - ViP method
Our centre of attention
Parnassia offers mental health care in the Netherlands. Sub-organization Lucertis focuses on children. Lucertis proposed the following question: How can we promote social contact between youngsters who suffer from mental problems and those who do not (but might be in the future)?
My group worked as strategic product design agency POP to develop a vision of innovation and finally a design proposal. We used the ViP method and we had meetings with a (fake) client from Lucertis to practice.
What we designed?
The process resulted in the ConnecTables, digital tables sold in pairs. The tables will be placed in public playgrounds. Games that can be played require both tables, to encourage interaction instead of a focus on one single tabletop.
Why we designed this
The ConnecTables encourages children to support each other, because they have to invite more children to be able to open a new level. This will support our interaction vision, namely that the product needs to connect the children and make them feel soothed and appreciated by each other.